This week, we had another session of poetry. Although this week is very different from every other week as we instead had Mr Johnston and Ms Mclain rather than our normal teachers. Although this post isn't about the teachers, as it is instead about the poetry. This week, we have read a poem named The Inchcape Rock. It is a very old, yet very good poem created in the 1800's, and our task for this week was to choose a specific verse, and explain what it means, and add a picture. (Although with only the two my DLO didn't look that good so I also added a slot for more complicated words that some people may not understand). The verse that I had chosen was the 9th verse of the poem, and in this verse, it explains about the inchcape bell sinking down to the bottom of the ocean.
I am a Year 8 student at Panmure Bridge School in Auckland, NZ. I am in Learning Space 2 and my teacher is Mrs Anderson.
Wednesday, 27 June 2018
Friday, 22 June 2018
DigiTech: Week 4 | Finishing Our Animated Stories
Today, we had our fourth session of DigiTech. In this session, we needed to complete our animated story that we started in week 2. This story is an example of an animated story that I recreated using Scratch. If I could do this task again, I wouldn't change a thing about it, as I am really happy with the turnout, and it's comparison to other peoples work.
The components used to recreate this story include:
Sprites (For Characters).
Backdrops (For backgrounds).
Dialogue (So sprites can speak to each other).
The codes that I used to recreate this story include:
The components used to recreate this story include:
Sprites (For Characters).
Backdrops (For backgrounds).
Dialogue (So sprites can speak to each other).
The codes that I used to recreate this story include:
- Event scripts (To begin the story).
- Event scripts (To start the next sequence).
- Look scripts (To allow the sprites to talk).
- Look scripts (To change the backdrops).
- Control scripts (To put pauses into our animation).
- Motion (To move the sprites).
Labels:
Animated Stories,
Coding,
DigiTech
Thursday, 21 June 2018
HIIT: Session 2 of Week 4
Today, we had our second session of HIIT (High Intensity Interval Training) for this week. Last week, our exercises were split squats, split squat pulses, slit squat jump, and star jumps. Although for this week we had completely new exercises. This week for our exercises we did squats, push ups, and bar pull ups. Another different thing about this weeks sessions were that we were set in a rotation. You see, there wasn't enough bars for the bar pull ups, so what we did was get into a group of six, and in this group everyone would have a partner. You and your partner would stay at one station for a whole 80 seconds, so both of you would have 40 seconds to do that exercise. Next you would more to another station and do the same thing. I had a lot fun this week for HIIT, and have no clue what we will be doing next week. Hopefully something as awesome as this week.
Labels:
2018,
High Intensity Interval Training,
HIIT,
Jack
Friday, 15 June 2018
Tech: DigiTech Project - Initial Planning
Today we had our third session of DigiTech. In this session, we were to complete the following tasks:
Context Brainstorm
Conceptual Statement - To Be Completed Next Week
Planning Timeframes
Although before we began working on any of those tasks, we first started off with a Kahoot to refresh our memory with what we will be doing whenever we visit DigiTech. Following that, we moved onto our tasks for this session. We started off by creating a Content Brainstorm. The purpose of the Content Brainstorm is to show nearby locations in Tamaki that we could add into an animated story. Next came the Conceptual Statement. The purpose of the Conceptual Statement is to explain why we are creating this animated story, and what our main target of age groups are. Finally, the Planning Timeframe. The purpose as to why we have done the Planning Timeframe is to sort our different tasks into groups of topics when it comes to showing what we are doing. For example, Planning, Researching, and Evaluating. It also includes the estimated time as to how long it took for us to complete a certain task.
Context Brainstorm
Conceptual Statement - To Be Completed Next Week
Planning Timeframes
Although before we began working on any of those tasks, we first started off with a Kahoot to refresh our memory with what we will be doing whenever we visit DigiTech. Following that, we moved onto our tasks for this session. We started off by creating a Content Brainstorm. The purpose of the Content Brainstorm is to show nearby locations in Tamaki that we could add into an animated story. Next came the Conceptual Statement. The purpose of the Conceptual Statement is to explain why we are creating this animated story, and what our main target of age groups are. Finally, the Planning Timeframe. The purpose as to why we have done the Planning Timeframe is to sort our different tasks into groups of topics when it comes to showing what we are doing. For example, Planning, Researching, and Evaluating. It also includes the estimated time as to how long it took for us to complete a certain task.
Labels:
DigiTech,
Planning For Practice,
Tech,
Technology
Thursday, 14 June 2018
KiwiCan | Week 7
Today at 9:15, group A visited room 7 to have our week 7 session of KiwiCan. Again, our Value has changed. It was previously about Role Modules, although it has now changed to Accountability. The definition of Accountability is to show responsibility to your actions, and be honest, and show integrity. But what does Accountability look like for Panmure Bridge School. As a class, we talked abut it, and we think that it means to come to school prepared. (Bringing a charged computer, coming to school on time, and being an Agent Of Change). After KiwiCan, we right away have KiwiSport. So it is also important to bring your P.E gear, and deodorant. Coming to school early to school when we have tech, and managing ourselves when it comes to finishing work. After a small chat about what Accountability is, we moved onto a few games. As this weeks energiser, we played a game called Copy Me. To play this game, you will get into 4 even groups. Next you will choose a leader to represent your group. This person will run to either of our KiwiCan teachers, Mr Matt and Miss Lily. Then they will give you a playing card. With this card you will run back to your group, and say the card. Next you will do a specific action according to the type of card. On the white board, there will be a list of actions to do, followed by a number. If the number on your card matched one of the numbers on the board, then you and your group would have to do the action next to your number. This was a fun activity, although the next one just happened to be even better. Our next activity was called Two Truths, One Lie. In this game, you will come up with three scenarios. Two of which must be true, while the remaining one must be a lie. Although the twist was that these all have to be about you. Not everyone got a turn in this activity, but I was lucky enough to be able to participate. The three scenarios I chose was, I once stole a lolly when I was 3, I have broken at least 1 bone, and I have never left the North Island of New Zealand. Can you guess which one was a lie? The answer is that I have NEVER broken a bone, meaning that the second scenario was FALSE. We then finished off the lesson with a round of GKQ. The game of General Knowledge. To play everyone get's into a circle, and will battle against someone with their brain. They will be asked a question, and the first to answer correctly would win.
Wednesday, 13 June 2018
Maths: Money Problem
Today for maths we were to find the salary all 7 people got. We could work independently or with a peer for this task so I decided to work with Sanujan. Now let’s get to the learning part. Firstly we were to read the question, and use the hints in the question to find the answer. The trick to this was start solving from the bottom. We know that Melissa had $49, and it said Liz received 7 times LESS than Melissa. So what we did was 49 divided by 7 which is $7. This was the first step we did. You can look at the rest of our DLO to see the rest of our working out.
Labels:
2018,
Jack,
Maths,
Money Problem
Thursday, 7 June 2018
CARE Awards - Silver: Attitude | Represent The School At An Outside Function
For my first challenge for my Silver Attitude CARE Award, I noticed a blogpost I could create as a part of my challenges. Represent the school at an outside function. I found this one quite challenging, as I couldn't think of anything I could do for this. Although after a bit of thinking, I remembered just one thing I could do. The Someday Workshop that I had taken part in. I have already done a blogpost for this Here, although with this blogpost, I will add a bit more detail. As I got across in the previous post about this, I missed school because of this, and visited Mount Smart Stadium to make a movie. I was the only one from Panmure Bridge School doing this, and this was also my first time doing it, so I wasn't the most confident person there. It started off by testing our imagination. Everyone participating would grab a cardboard card from off the floor, and explain to everyone else why they chose that specific card. Maybe the colours, the name, but most importantly, what ideas you could come up with the card. The card I had chosen was asking for help. I had chosen this card from the first thing that popped into my head when seeing it. Now I knew that after all of this prepping up, that we would begin filming with a group, so I instantly came up with a movie idea. I thought of a young child, with dyslexia. He would struggle with learning, and never fit in. That he would get help by someone, allowing him to face his fears, and appreciate who he is. I thought this would be a good, but complex idea. Although to my surprise, it was the idea my group went with. We then spent the rest of the day (2 and a half hours) filming it, and having at least an hour to edit it. The time was set, and so we began. We started by getting our equipment. In the end we used my camera as a secondary view, another persons camera as the main camera, and a microphone for the voicing over I would do. Next came our roles, Faith and Miranda as the camera operators, Faith also as the editor, Lucy as a main character, and finally me, as Sam, the dyslexic kid. We all had a lot of fun working on this movie together, and getting to know each other. With every scene came a series of laughter, joy, and getting along. Although after hours of movie making, we were done. It then came to screening the movies. It started with a movie about a kid who got bullied, followed by a movie about a kid who never ate his fruit, and finally, our movie came. We were glad that best was saved for last. As much as we enjoyed our movie, the other movies were enjoyable to watch just as much. This was an amazing opportunity that I was given, and I hope to do something like this again.
Outlook For Someday Website: Here
Outlook For Someday Website: Here
Labels:
2018,
Attitude,
Care Awards,
Jack,
Silver Award
Wednesday, 6 June 2018
Maths: Fractions Extension
This week for maths, as an extension to our main task, we were also asked to in addition with solving a problem about cinema attendance, to solve a problem about how many students there are in a classroom, and the amount of people of specific ages. This was a really exciting activity, as it sounded like a real challenge. For this task, I worked with Sanujan, and we finished this in a relatively small amount of time. All of our work can be explained in the DLO.
Maths: Cinema Attendance By Age
Today for maths, we were to start and complete two different tasks. The first task was about Cinema Attendance by age group. For this task we were to find a partner or work individually to solve a few questions. So I've decided to work with Sanujan. Before we could start reading the questions we were to have a look at the line graph that had the age group attendances. As far as I know there are about 8 question to be solved. Once we were done with answering these questions, we were asked to write at least 2 paragraphs arguing why younger people are visiting the cinema a lot more than the start of the cinema's times.
Question 1: What are scales and axes?
Answer 1: Axes are the two lines which are used to show the amount of data on the Y and X axes.
Scale are lines to show your statistics.
Question 2: Is the data discrete or continuous?
Answer 2: The data is continuous, as it can be measured for as long at time goes.
Question 3: Which age is most likely / unlikely to go to the cinema? - Why?
Answer 3:
Most Likely
15 - 24 year olds are most likely to go because of the pattern shown on the graph which shows that 15 - 24 year old attendance rises and rises after time.
However, 7 - 14 year olds are rising up in numbers near the very end of the chart, meaning that there is the potential for 7 - 14 year olds to just make it to the top.
Most Unlikely
25 - 34 year olds, as well as 35 year olds and older seem to be both the lowest on the chart.
The reason as to why they have been put together, is that we think that a few years after the chart
ends, that they would have met around the same numbers.
Question 4: In which year was attendance the highest for 25 - 34 year olds?
Answer 4: In between 1996, and 1997.
Question 5: What happened in 1992 and in 1994 with 15 - 24 year old attendance?
Answer 5: That the attendance had dropped ecstatically.
Question 6: What would we predict the cinema admission for 2005 to be?
Answer 6:
15 - 24 year olds - 54 percent.
7 - 14 year olds - 51 percent.
25 - 34 year olds - 38 percent.
35 years old and over - 24 percent.
Question 7: How else could this data be displayed?
Answer 7: Bar graph.
Question 8: What newspaper headline could you use for an article based on younger kids visiting the cinema more
Answer 8: The Youngsters Have Struck Back!
DLO:
Question 1: What are scales and axes?
Answer 1: Axes are the two lines which are used to show the amount of data on the Y and X axes.
Scale are lines to show your statistics.
Question 2: Is the data discrete or continuous?
Answer 2: The data is continuous, as it can be measured for as long at time goes.
Question 3: Which age is most likely / unlikely to go to the cinema? - Why?
Answer 3:
Most Likely
15 - 24 year olds are most likely to go because of the pattern shown on the graph which shows that 15 - 24 year old attendance rises and rises after time.
However, 7 - 14 year olds are rising up in numbers near the very end of the chart, meaning that there is the potential for 7 - 14 year olds to just make it to the top.
Most Unlikely
25 - 34 year olds, as well as 35 year olds and older seem to be both the lowest on the chart.
The reason as to why they have been put together, is that we think that a few years after the chart
ends, that they would have met around the same numbers.
Question 4: In which year was attendance the highest for 25 - 34 year olds?
Answer 4: In between 1996, and 1997.
Question 5: What happened in 1992 and in 1994 with 15 - 24 year old attendance?
Answer 5: That the attendance had dropped ecstatically.
Question 6: What would we predict the cinema admission for 2005 to be?
Answer 6:
15 - 24 year olds - 54 percent.
7 - 14 year olds - 51 percent.
25 - 34 year olds - 38 percent.
35 years old and over - 24 percent.
Question 7: How else could this data be displayed?
Answer 7: Bar graph.
Question 8: What newspaper headline could you use for an article based on younger kids visiting the cinema more
Answer 8: The Youngsters Have Struck Back!
DLO:
Labels:
2018,
Cinema Attendance,
Jack Sanujan,
Maths,
Maths Problem solving
Friday, 1 June 2018
Tech: DigiTech Session 1
This week for tech, we began on our first session of DigiTech for the year 7's. Ms Anderson is our DIgiTech teacher, and she is really nice, with a great personality. This term for DigiTech, we are focusing on coding an animated story with Scratch. A small but large website that allows you to make billions of coded item. For instance games, animations, and more. Although before heading into that, we played a small game that included basic coding. It was based on the Disney animated movie Moana. I have not seen this movie, but know the small details about it. In this game, our task was to make it to a certain position through coding our way through. There were 19 levels to play through, although most people made it through around 11 levels, although I made it through 15. We all had a lot o fun for our first session of DigiTech, and I personally can't wait to begin on our Scratch project, as I know how to code with it. I hope that session 2 has even more to bring.
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